"THE LAST DUNGEON"
Body and Facial Rigs | Property of SCAD Animation Studios
Rigs Create using an autorig system developed at Scad Animation Studios. I used and modified the system in order to create specialized rgs for the shown characters. Aspects such as Feydor's Skirt, and Gwen's belts were scripted in python and added onto the existing autorig..

Character Breakdowns

Feydor
Responsible for: Body and facial rig
SPECIAL SCRIPTING: Auto-Skirt
With Feydor the team decided to have the cloth details rigged rather than simulated to allow more control over the movement of the pieces. I scripted an auto-skirt system for the skirt with individual controls for the joints in order to fix clipping in more extreme poses. I also used a modified FK chain in order to allow deformations of the banner and the belt.

Lich King
Responsible for: Body and facial rig
SPECIAL SCRIPTING: Auto-pauldrons
With the Lich King, I had to come up with a solution for how he would express emotions given the decision to remain anatomically accurate. In order to accomplish this, I added individual controls to the crown and limited controls to the brow ridge to help subtly push the emotions. I also created a system of locators and constraints to allow for the pauldrons to automatically adjust.

Gwendolin
Responsible for: Body Rig
Although Gwen did not require extra scripting, I did face challenges with applying skin weights and blendshapes in order to avoid clipping with her body movements. Gwen is a very compact character with short limbs, so I had to be very mindful when placing joints and applying skin weights.
Video Demos
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